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How Many Dudes Relics Guide — Pool, Best Picks and Run Examples

Direct answer: every posted Dude Flyer adds that Dude Type’s seven Relics and adds the relevant Family’s eight Relics if that Family is not already represented. More Families give access to more Family Relics, but they also make any one Dude-specific Relic a smaller part of the available pool. There is no verified universal “best Relic”: the strongest choice is the one that fixes the current build’s failure mode or multiplies its working engine.

The developer’s full-release new-player guide gives two decisive inputs:

  • each posted Dude Type contributes seven Dude-specific Relics;
  • each represented Dude Family contributes eight Family Relics, added only once per Family.

Universal Relics and other run-specific availability are not included in the simplified calculation below. The table explains the controllable Dude/Family portion of the pool, not the exact probability of the next shop offer.

For five different Dude Types, the documented portion is:

(5 Dude Types × 7 Dude Relics) + (distinct Families × 8 Family Relics)
Distinct Families Dude Relics Family Relics Documented subtotal
1 35 8 43
2 35 16 51
3 35 24 59
4 35 32 67
5 35 40 75

These subtotals are Derived from the official seven-plus-eight rule. They are not copied drop rates and do not claim that every Relic is equally likely in every shop state.

  • One Family: the narrowest Family contribution for a five-Dude team, useful when several required Relics belong to the selected Dudes.
  • More Families: access to more Family effects and cross-family combinations, with more possible Relics competing for attention.
  • One required Dude Relic: posting fewer Flyers early can keep the initial pool narrower when the mode allows it.
  • Flexible build: broader Family access can be an advantage when the plan does not depend on one exact Relic.

The right choice depends on whether the build needs one component or benefits from many acceptable outcomes. A larger pool is not automatically worse.

Best Relic picks for the tested Act 1 route

Section titled “Best Relic picks for the tested Act 1 route”

Search demand currently includes how many dudes relics, relic list, relic tier list, all relics, and best relics. A useful answer still needs conditions. The table below records what was chosen in one owner-played Hacker–Construction–Warlock route through Round 20; it does not rank the entire Relic catalog.

Round Selected item Why it fit that roster Evidence boundary
2 Smelling Salts Added a 15% immediate-revive chance with a 40% Max-HP heal after a knockout Captured selection; chance-based, not guaranteed
8 Firewall Added Hacker Max HP, Crit Damage, and Cleave immunity before the Hacker stack grew Captured selection; current official Dudex wording rechecked
11 Half-Full Glass Added roster-wide healing after damage pushed a Dude below 50% HP Captured selection; five-second cooldown shown
13 White Hat Gave Hacker a chance to prevent one fatal event and gain two Exploits Captured selection; 50% chance and once-per-battle limit matter
15 Lunch Pail Gave Construction a full heal after each 250 cumulative damage dealt Captured merchant purchase; build-specific frontline sustain
18 Jazz Flute Added short Crit Chance after an Evade, useful only when the roster can trigger Evasion Captured selection; not Hacker-specific
20 Tinderbox Added 1% Healing Received per Explorer; this roster had one Explorer slot Captured selection; modest one-Explorer value
Round 8 Relic Stash showing Vault, selected Firewall and Brass Knuckles
Firewall was selected at Round 8. The screenshot and current official Hacker Dudex both say it adds 30% Max HP, 50% Crit Damage, and Cleave immunity.

Half-Full Glass versus a narrower Type Relic

Section titled “Half-Full Glass versus a narrower Type Relic”
Round 11 Relic Stash showing Vault, Time Sink and selected Half-Full Glass
Half-Full Glass was a roster-wide survival choice. The run already had multiple Types sharing frontline and healing jobs.

Lunch Pail: a purchase, not a free stash choice

Section titled “Lunch Pail: a purchase, not a free stash choice”
Round 15 merchant screen showing Lunch Pail and Bottled Lightning purchased
Lunch Pail cost shop cash and was delayed until Round 15. That distinction matters when comparing a Relic's combat value with its economy cost.

Jazz Flute: powerful only with its trigger

Section titled “Jazz Flute: powerful only with its trigger”
Round 18 Relic Stash showing selected Jazz Flute, Nuclear Codes and Padded Helmet
Jazz Flute grants two seconds of Crit Chance after an Evade. Without meaningful Evasion, a different team-wide effect may be the better pick.

Read the complete Act 1 Hacker, Construction and Warlock route for the roster milestones, merchant rules, screenshots, and substitutions when one of these offers does not appear.

How the offers changed in the recorded Rounds 21–60 run

Section titled “How the offers changed in the recorded Rounds 21–60 run”

The continuation video adds three later Relic Stashes. These are offer snapshots, not a claim that every item was selected or that the same three will appear in another run.

Round Recorded offers Decision jobs
30 Arsenal, Boombox, Rage Bait Team Crit, Construction scaling, or low-HP crowd damage
50 Uncanny Ledger, Andon Cord, Loaded Dice Warlock scaling, knockout defense, or cheaper/reusable Pocket Dice
60 Ion Storm, Death Rattle, Bean Burrito Bottled Lightning engine, unconscious-Dude Attack Power, or knockout area damage
Round 30 Relic Stash offering Arsenal, Boombox and Rage Bait
Arsenal broadens Crit, Boombox reinforces Construction, and Rage Bait adds a low-HP Cleave trigger. The screen does not record the final selection.
Round 50 Relic Stash offering Uncanny Ledger, Andon Cord and Loaded Dice
Uncanny Ledger is a Warlock scaling offer; Andon Cord reacts to knockouts; Loaded Dice changes Pocket Dice price and reuse chance.

Round 60: strengthen the tool you are actually carrying

Section titled “Round 60: strengthen the tool you are actually carrying”
Round 60 Relic Stash offering Ion Storm, Death Rattle and Bean Burrito
Ion Storm directly extends a Bottled Lightning line already visible in the run; the other two offers depend on unconscious-Dude or knockout states.

The Rounds 21–60 progression guide puts these offers back into their roster, merchant and combat context. That context matters: a Relic that is theoretically strong can still be the wrong purchase when the active roster needs recovery first.

The developer guide says Daily Dude and Rematch Mode pre-post all five Flyers. Ensemble Mode allows partial pre-posting as slots unlock. If a theory needs a specific early Dude Relic, beginning with fewer pre-posted Flyers can reduce the initial set of competing Dude and Family Relics; open slots can still be filled through the run’s normal Flyer flow.

  • This page provides conditional picks from one documented route, not a universal “best Relic” ranking or complete catalog.
  • Exact offer weighting, shop state, already-acquired Relics, and Universal Relics are outside the simplified subtotal.
  • A patch can change counts, availability, or mode rules; use the official Dudex for current definitions.

Primary pool source: Butterscotch Shenanigans, Top 10 Tips for Newbie Dudes, checked 9 August 2026. Run examples: site-owner PC gameplay screenshots, reviewed 9 August 2026; exact executable build, mode, and Tier were not recorded. Update this page when official Relic counts, Flyer rules, Ensemble behavior, or any named Relic changes.