How Many Dudes Relics Guide — Pool, Best Picks and Run Examples
Direct answer: every posted Dude Flyer adds that Dude Type’s seven Relics and adds the relevant Family’s eight Relics if that Family is not already represented. More Families give access to more Family Relics, but they also make any one Dude-specific Relic a smaller part of the available pool. There is no verified universal “best Relic”: the strongest choice is the one that fixes the current build’s failure mode or multiplies its working engine.
The documented rule
Section titled “The documented rule”The developer’s full-release new-player guide gives two decisive inputs:
- each posted Dude Type contributes seven Dude-specific Relics;
- each represented Dude Family contributes eight Family Relics, added only once per Family.
Universal Relics and other run-specific availability are not included in the simplified calculation below. The table explains the controllable Dude/Family portion of the pool, not the exact probability of the next shop offer.
Five-Dude pool-size comparison
Section titled “Five-Dude pool-size comparison”For five different Dude Types, the documented portion is:
(5 Dude Types × 7 Dude Relics) + (distinct Families × 8 Family Relics)| Distinct Families | Dude Relics | Family Relics | Documented subtotal |
|---|---|---|---|
| 1 | 35 | 8 | 43 |
| 2 | 35 | 16 | 51 |
| 3 | 35 | 24 | 59 |
| 4 | 35 | 32 | 67 |
| 5 | 35 | 40 | 75 |
These subtotals are Derived from the official seven-plus-eight rule. They are not copied drop rates and do not claim that every Relic is equally likely in every shop state.
What the table means for a build
Section titled “What the table means for a build”- One Family: the narrowest Family contribution for a five-Dude team, useful when several required Relics belong to the selected Dudes.
- More Families: access to more Family effects and cross-family combinations, with more possible Relics competing for attention.
- One required Dude Relic: posting fewer Flyers early can keep the initial pool narrower when the mode allows it.
- Flexible build: broader Family access can be an advantage when the plan does not depend on one exact Relic.
The right choice depends on whether the build needs one component or benefits from many acceptable outcomes. A larger pool is not automatically worse.
Best Relic picks for the tested Act 1 route
Section titled “Best Relic picks for the tested Act 1 route”Search demand currently includes how many dudes relics, relic list, relic tier list, all relics, and best relics. A useful answer still needs conditions. The table below records what was chosen in one owner-played Hacker–Construction–Warlock route through Round 20; it does not rank the entire Relic catalog.
| Round | Selected item | Why it fit that roster | Evidence boundary |
|---|---|---|---|
| 2 | Smelling Salts | Added a 15% immediate-revive chance with a 40% Max-HP heal after a knockout | Captured selection; chance-based, not guaranteed |
| 8 | Firewall | Added Hacker Max HP, Crit Damage, and Cleave immunity before the Hacker stack grew | Captured selection; current official Dudex wording rechecked |
| 11 | Half-Full Glass | Added roster-wide healing after damage pushed a Dude below 50% HP | Captured selection; five-second cooldown shown |
| 13 | White Hat | Gave Hacker a chance to prevent one fatal event and gain two Exploits | Captured selection; 50% chance and once-per-battle limit matter |
| 15 | Lunch Pail | Gave Construction a full heal after each 250 cumulative damage dealt | Captured merchant purchase; build-specific frontline sustain |
| 18 | Jazz Flute | Added short Crit Chance after an Evade, useful only when the roster can trigger Evasion | Captured selection; not Hacker-specific |
| 20 | Tinderbox | Added 1% Healing Received per Explorer; this roster had one Explorer slot | Captured selection; modest one-Explorer value |
Firewall: protect the Hacker commitment
Section titled “Firewall: protect the Hacker commitment”
Half-Full Glass versus a narrower Type Relic
Section titled “Half-Full Glass versus a narrower Type Relic”
Lunch Pail: a purchase, not a free stash choice
Section titled “Lunch Pail: a purchase, not a free stash choice”
Jazz Flute: powerful only with its trigger
Section titled “Jazz Flute: powerful only with its trigger”
Read the complete Act 1 Hacker, Construction and Warlock route for the roster milestones, merchant rules, screenshots, and substitutions when one of these offers does not appear.
How the offers changed in the recorded Rounds 21–60 run
Section titled “How the offers changed in the recorded Rounds 21–60 run”The continuation video adds three later Relic Stashes. These are offer snapshots, not a claim that every item was selected or that the same three will appear in another run.
| Round | Recorded offers | Decision jobs |
|---|---|---|
| 30 | Arsenal, Boombox, Rage Bait | Team Crit, Construction scaling, or low-HP crowd damage |
| 50 | Uncanny Ledger, Andon Cord, Loaded Dice | Warlock scaling, knockout defense, or cheaper/reusable Pocket Dice |
| 60 | Ion Storm, Death Rattle, Bean Burrito | Bottled Lightning engine, unconscious-Dude Attack Power, or knockout area damage |
Round 30: three different failure modes
Section titled “Round 30: three different failure modes”
Round 50: scaling versus economy control
Section titled “Round 50: scaling versus economy control”
Round 60: strengthen the tool you are actually carrying
Section titled “Round 60: strengthen the tool you are actually carrying”
The Rounds 21–60 progression guide puts these offers back into their roster, merchant and combat context. That context matters: a Relic that is theoretically strong can still be the wrong purchase when the active roster needs recovery first.
Pre-posted Flyers and Ensemble Mode
Section titled “Pre-posted Flyers and Ensemble Mode”The developer guide says Daily Dude and Rematch Mode pre-post all five Flyers. Ensemble Mode allows partial pre-posting as slots unlock. If a theory needs a specific early Dude Relic, beginning with fewer pre-posted Flyers can reduce the initial set of competing Dude and Family Relics; open slots can still be filled through the run’s normal Flyer flow.
Limits and unknowns
Section titled “Limits and unknowns”- This page provides conditional picks from one documented route, not a universal “best Relic” ranking or complete catalog.
- Exact offer weighting, shop state, already-acquired Relics, and Universal Relics are outside the simplified subtotal.
- A patch can change counts, availability, or mode rules; use the official Dudex for current definitions.
Sources and update trigger
Section titled “Sources and update trigger”Primary pool source: Butterscotch Shenanigans, Top 10 Tips for Newbie Dudes, checked 9 August 2026. Run examples: site-owner PC gameplay screenshots, reviewed 9 August 2026; exact executable build, mode, and Tier were not recorded. Update this page when official Relic counts, Flyer rules, Ensemble behavior, or any named Relic changes.
Next steps
Section titled “Next steps”- See how a different five-Type team finished the Tier 1 Round 105 G.O.A.T. clear; its shop screenshots remain labeled as offers rather than assumed selections.
- Follow the screenshot-backed Act 1 Hacker build route.
- Continue with the recorded Rounds 21–60 build progression.
- See how active-count loss contributed to the Tier 1 Round 94 failure.
- Turn a focused pool into a different plan with the Lich build and Thrall guide.
- Apply the pool rule in the starter checklist.
- Compare the available game modes and challenge tiers.
- Check exact Relic text in the official Dudex.
- Report a changed rule through contact and corrections.